| Chip name | serial # | Common name | Remarks | 
  
	| Voodoo | 500-0003-03 [FBI] | Voodoo | 55MHz core | 
  
	| Voodoo | 500-0004-02 [TMU] | Voodoo | 55Mhz core | 
  
	| Voodoo Rush | 500-0005-04 [FJR] | Voodoo Rush | Voodoo 3D + additional 2D VGA | 
  
	| Voodoo with Macronix |  | Voodoo with Macronix |  | 
  
	| Voodoo II | 500-0009-01 [FBI] | Voodoo II | Pixel processor, 90-95/??/135MHz core/RAM/RAMDAC, 3x64bit, max. 12MB RAM | 
  
	| Voodoo II | 500-0010-01 [TMU] | Voodoo II | Texture processor | 
  
	| Voodoo Banshee | 500-0013-03 | Voodoo Banshee | Voodoo II + 2D, 16MB max., 128bit, MPEG, 100/125/250MHz core/RAM/RAMDAC | 
  
	| Voodoo Banshee (Velocity 100) |  | Voodoo Banshee (Velocity 100) |  | 
  
	| Voodoo 500 | 500-0017-05 | Voodoo 500 |  | 
  
	| Velocity 100 |  | Velocity 100 | Voodoo 500 with 8MB SGRAM, 300MHz RAMDAC (in fact a VoodooIII) | 
  
	| Velocity 200 |  | Velocity 200 | Voodoo 500 with 16MB SDRAM, 300MHz RAMDAC (in fact a VoodooIII 2000) | 
  
	| Voodoo III 3000 | 355-0017-010 | Voodoo III 3000 | 166/166/350MHz core/RAM/RAMDAC | 
  
	| Voodoo III 2000 | 355-0021-001 | Voodoo III 2000 | 143/143/300MHz core/RAM/RAMDAC | 
  
	| Voodoo III 3500 | 355-0024-030 | Voodoo III 3500 | 183/183/350MHz core/RAM/RAMDAC | 
  
	| Voodoo III 4000 |  | Voodoo III 4000 |  | 
  
	| VSA-101 | 355-0025-221 [Avenger] | VSA-101 | 'Daytona', 0.18µm, 200MHz core, 8-64MB, AGPx4, 2 rendering pipelines | 
  
	| VSA-100 | 355-0026-200 | VSA-100 | 'Napalm', VSA - voodoo scalable architecture, 0.25µm | 
  
	| Voodoo IV 4500 |  | Voodoo IV 4500 | 1xVSA-100, 32MB RAM | 
  
	| Voodoo V 5000 |  | Voodoo V 5000 | 1xVSA-100, 32MB RAM, T-Buffer | 
  
	| Voodoo V 5500 |  | Voodoo V 5500 | 2xVSA-100, 166MHz, 64MB RAM, T-Buffer, 4 texture units, 4 pipelines, 4xFSAA | 
  
	| Voodoo V 6000 |  | Voodoo V 6000 | 4xVSA-100, 128MB RAM, T-Buffer, 8xFSAA, only manufactured by Quantum3D | 
  
	| VSA-200 |  | VSA-200 | 'Rampage' | 
  
	| Rampage rev.A |  | Rampage rev.A | AGPx4, DirectX 8.0, 32MB 128bit, 0.25µm, 200/2x200MHz core/RAM, FSAA, 4 pixel pipelines | 
  
	| Rampage rev.B |  | Rampage rev.B | AGPx4, DirectX 8.0, 32MB 128 bit, 0.18µm, 225/2x200MHz core/RAM, FSAA, 4 pixel pipelines | 
  
	| Rampage SLI |  | Rampage SLI | multi-chip version 2/4/8 way, 32-521MB | 
  
	| Fusion |  | Fusion | successor to Rampage, integrates GigaPixel´s GP-4 technology & rasterizer | 
  
	| Sage |  | Sage | T&L-unit for Rampage includes 'Legend' Scalable Architecture Geometry Engine | 
  
	| Sage II |  | Sage II |  | 
  
	| Mojo |  | Mojo | combined rasterizer and geometrical processor, tiled architecture |